Maxon Cinema 4D Training for Beginners

by | Mar 22, 2017 |

Maxon Cinema 4D is a 3D motion graphics toolkit known for its seamless connectivity to popular 2D motion graphics software and compositing tools like Adobe After Effects. In this Cinema 4D Training, you can learn how to create high-end 3D images and animations for film, TV and broadcast, architecture, games, multimedia, design and engineering.

Maxoon Cinema 4D Training Badge

Duration: 3 days

Course Overview and Objectives

This Cinema 4D Training is whether you’re just starting out in one of these fields, or migrating to C4D after many years in another program, your training should begin here. In this Cinema 4D Training, we cover key C4D concepts, such as object hierarchies and relationships, and the essential skills for modeling with primitive objects, splines and generator objects, subdivision surfaces, and polygons. We also show how to give your 3D models realistic-looking surfaces—the kind of surfaces that make objects seem bumpy, metallic, shiny, or even transparent—with materials and lighting. The final chapters of the course cover keyframe animation, camera movement, and C4D’s popular MoGraph module.

Pre-Requisites:

Knowledge in 3D Modelling with
other applications and drawing is helpful

Cinema 4D Training Course Outline

Introduction to Cinema 4D

  • The Cinema 4D workflow
  • Differences between 2D and 3D
  • Navigating the viewports
  • Navigating using a three-button mouse and keyboard shortcuts
  • Exploring the interface
  • Configuring project settings
  • Application preferences

Creating and Understanding Objects

  • Exploring object hierarchy
  • Creating, selecting, and transforming objects
  • Object categories – active and passive objects
  • Comparing object types
  • The Attribute Manager
  • Creating a basic model with primitive and null objects

Working with Splines

  • Creating and working with splines
  • Selecting and transforming points on a spline
  • Nurb types
  • Manipulating paths from Adobe Illustrator

Polygonal Modeling Tools

  • Points, edges, and polygons
  • Modeling with the Knife tool
  • Modeling with the Extrude tool
  • Modeling with the Extrude Inner tool
  • The Create Polygon and Bridge tools
  • Creating a HyperNURBS object
  • Creating a simple model

Using Deformers

  • Working with deformers
  • The Wind Deformer
  • The Wrap Deformer
  • The Spline Wrap

CINEMA 4D is a 3D modeling, animation, motion graphic and rendering application developed by MAXON Computer GmbH in Germany. It is capable of procedural and polygonal/subd modeling, animating, lighting, texturing, rendering, and common features found in 3D modelling applications.

Maxon

Maxon Cinema 4D Training Modeling

Modelling- CINEMA 4D’s comprehensive polygon tools provide real-time feedback. A powerful Knife tool works in conjunction with N-gons to easily cut holes, planes and paths into objects. The Stitch and Sew tool makes it easy to close holes between objects.

Maxon Cinema 4D Training 3D Artists toolkit

3D Artists toolkit – CINEMA 4D Studio is the very best that MAXON has to offer for professional 3D artists. If you want to create advanced 3D graphics but need a helping hand to ensure you create jaw-dropping graphics quickly and easily, then this is the choice for you.

Materials and Texturing

  • Understanding material channels
  • Applying materials: Projection methods
  • Reflective surfaces / shiny surfaces
  • Rough surfaces / bumpy surfaces
  • Transparent surfaces
  • Using alpha channels to create a label
  • Texturing type using multiple materials

Working with Lights

  • Understanding how lights work in the 3D world
  • Adjusting falloff to limit how light affects objects
  • Understanding light types
  • Creating and manipulating shadows
  • Creating light rays with visible light
  • Creating a simple three-point light setup

Keyframes and Animation

  • Understanding keyframe animation
  • Animating in the Timeline
  • The F-Curve Manager
  • Create an animated pause

Camera Movement and Control

  • Differences between the Editor Camera and a camera object
  • Exploring field of view and aspect ratio
  • Explaining parallax in camera movement
  • Creating a dynamic camera movement
  • Refining and previewing a camera movement

Output and Rendering

  • The render engine
  • Render settings
  • Rendering still images vs. animation
  • Setting up multi-pass rendering for still images
  • Batch-rendering multiple files

Compositing in After Effects

  • The 3D animation workflow
  • Setting up a multi-pass render
  • Importing elements into After Effects
  • Manipulating 3D renders in After Effects
  • Fine-tuning a composition in After Effects

Introduction to MoGraph

  • Explaining MoGraph
  • Using the Cloner object
  • Modifying cloners with Effector objects
  • Creating animation with the Fracture object
  • Creating abstract shapes with the MoSpline object
  • Using the Tracer object to create paths
  • Creating realistic movement with MoDynamics

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